Mobile App Development
Mobile apps taken all the way through store review.
Build is the part everyone plans for. Submission, review, staged rollout, and the update cadence afterwards are where mobile projects actually stall — so we plan for those from the start.
The problem we solve
What actually goes wrong.
A mobile build is not finished when the feature work is. It is finished when it is live in both stores, and between those two points sit review guidelines, privacy declarations, signing certificates, and a rejection process with its own turnaround time.
Teams that have not shipped to stores before consistently underestimate this. An app can be functionally complete and still spend weeks in review over a permission it declares but does not justify, or a privacy label that does not match what the code does.
Device fragmentation compounds it. What works on the newest handset can fail on the mid-range Android device that most of your users actually carry.
What's included
Activity, deliverable, and how long it takes.
| Activity | Deliverable | Typical duration |
|---|---|---|
| Platform decision | Written recommendation on cross-platform or native, with the trade-offs stated | Week 1 |
| Store readiness plan | Privacy declarations, permission justifications, account and asset checklist | Week 1–2 |
| Build | Working app in two-week increments, installable on your devices from the first sprint | Scope-dependent |
| Offline & sync | Local persistence, conflict handling, retry behaviour | Runs with build |
| Device testing | Test matrix across OS versions and screen sizes, including mid-range hardware | Before submission |
| Submission & release | Store listings, staged rollout, crash monitoring, first update cycle | 2–4 weeks |
How we deliver it
Store compliance, device fragmentation, and release management.
- 01
Decide the platform on evidence
Cross-platform is right for most business applications and wrong for a few. We state which yours is and why, rather than defaulting to whatever we prefer to write.
- 02
Get it on real devices in week one
Internal distribution from the first sprint. Nothing surfaces problems faster than the people commissioning the app using it on their own phones.
- 03
Treat offline as a design problem
Connectivity drops mid-task. We decide what is queued, what is rejected, and what the user is told — before writing the sync code, not after a bug report.
- 04
Prepare store compliance early
Privacy declarations and permission justifications are drafted while building, not assembled the night before submission. Most rejections come from this being an afterthought.
- 05
Roll out in stages, watching crash rates
Staged release with crash reporting from day one. A bad build reaching a small percentage is recoverable; reaching everyone is not.
Technology & tooling
What we build this with.
- Cross-platform
- React Native
- Expo
- Flutter
- Native
- Swift / SwiftUI
- Kotlin / Jetpack Compose
- Services
- Push notifications
- Offline persistence
- Deep linking
- Release
- App Store Connect
- Google Play Console
- Crash reporting
Typical engagement
What this usually looks like.
- Team shape
- A delivery manager, one to three mobile engineers, and QA with a real device matrix — composition agreed per engagement.
- Duration
- Typically three to six months to first store release.
- Engagement models that suit it
- Fixed-Scope Project
- Dedicated Team / Pod
- Managed Support & Maintenance
Questions we get asked
Answered properly, not deflected.
React Native or native — how do you decide?
By what the app does. Heavy device-hardware use, demanding graphics, or deep OS integration argue for native. Most business applications do not, and cross-platform gets you both stores from one codebase. We put the recommendation and its reasoning in writing.
Who owns the store accounts?
You do, always. We work inside your Apple and Google accounts rather than publishing under ours, so you are never dependent on us to push an update or transfer ownership.
What if the app is rejected in review?
We handle the response and resubmission as part of the engagement, not as extra billable work. We plan for at least one review cycle in the timeline because assuming a clean first pass is optimistic.
Which devices and OS versions do you test on?
We agree a test matrix during discovery, weighted towards what your users actually carry rather than the newest hardware. For most Indian audiences that means mid-range Android is the priority, not the latest flagship.
What happens after launch?
Apps need maintenance whether or not they get new features — OS releases, store policy changes, and dependency updates all force work. That is what the managed support model covers, and we will be honest about the ongoing cost before you commit.
Other capabilities
The rest of what Laxora builds.
Have a mobile app development requirement?
Tell us what you are trying to achieve and what constraints you are working under. We will come back within one business day with an honest view of scope and approach.
- First response within one business day
- NDA in place before any disclosure
- Scoped proposal, not a generic quote
