Laxora Software Private Limited
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UI/UX Design

Design delivered as a system, not a set of screens.

Research grounded in what users actually do, handed over as documented tokens, components, and states — so the build implements the design rather than reinterpreting it.

The problem we solve

What actually goes wrong.

Most design handovers lose information. A developer opens a file, finds the desktop happy path, and has to invent the empty state, the error state, the loading state, and every breakpoint in between. Those invented decisions are what users spend most of their time looking at.

The second failure is research theatre — a survey and a competitor teardown presented as insight. Neither tells you what people do when the flow does not go as planned, which is where products are actually judged.

Both produce the same result: a build that drifts from the design, and a design nobody can point to as the source of truth six months later.

What's included

Activity, deliverable, and how long it takes.

Scope of a UI/UX Design engagement
ActivityDeliverableTypical duration
Discovery researchUser interviews, task analysis, and a findings document with evidence attached2–3 weeks
Information architectureNavigation model, task flows, and the routes between them1–2 weeks
WireframesLow-fidelity structure for every screen, reviewed before visual design starts1–2 weeks
Design systemTokens, components, and every state — default, hover, focus, loading, empty, error2–4 weeks
PrototypesClickable flows for the journeys that matter most1–2 weeks
Developer handoffSpecifications, accessibility notes, and a walkthrough with the build team1 week

How we deliver it

Research method and design-system handoff quality.

  1. 01

    Research what people do, not what they say

    Task-based interviews where we watch someone attempt real work. Stated preference and observed behaviour diverge constantly, and only one of them predicts adoption.

  2. 02

    Settle structure before surface

    Wireframes get reviewed and agreed before any visual design. Arguing about navigation while looking at finished screens wastes everyone’s time and usually loses the argument to aesthetics.

  3. 03

    Design every state, not the happy path

    Empty, loading, partial, error, and permission-denied are specified for each component. If we do not design them, a developer will improvise them under time pressure.

  4. 04

    Build accessibility into the system

    Contrast checked at token level, focus states designed rather than defaulted, and keyboard paths described. Doing it in the system is what makes AA affordable downstream.

  5. 05

    Hand over in person

    A walkthrough with the engineers who will build it, plus written specs. Handover is a conversation; a file link on its own is not one.

Technology & tooling

What we build this with.

Design
  • Figma
  • Design tokens
  • Auto-layout component libraries
Documentation
  • Storybook
  • Written interaction specs
Verification
  • Contrast checking
  • Keyboard path review
  • Usability testing
Handoff
  • Token export
  • Component specifications
  • Accessibility annotations

Typical engagement

What this usually looks like.

Team shape
A designer with research capability, plus engineering review throughout — composition agreed per engagement.
Duration
Typically six to twelve weeks for a full system, shorter for a focused flow.
Engagement models that suit it
  • Fixed-Scope Project
  • Dedicated Team / Pod

Questions we get asked

Answered properly, not deflected.

Can you design without building?

Yes. Design-only engagements are common and the handover is built for a team that is not us. If anything in the system would be expensive for your developers to implement, we would rather find that out during design.

What does the design system actually include?

Colour, type, spacing and radius tokens; components with every state specified; layout rules across breakpoints; and accessibility annotations. Delivered in Figma with written specifications, not a screenshot in a slide deck.

How much research is enough?

Five to eight task-based interviews per user group surfaces most of what matters. We would rather run a small number properly than a large survey that confirms what someone already believed.

Do you redesign existing products?

Yes, and we start by finding out where people currently struggle rather than assuming the problem is visual. Sometimes the answer is a smaller change than a redesign, and we will say so.

Will the build actually match the design?

That is what the system is for. Tokens and specified states remove the guesswork, and design review is part of the definition of done when we build it too.

Have a ui/ux design requirement?

Tell us what you are trying to achieve and what constraints you are working under. We will come back within one business day with an honest view of scope and approach.

  • First response within one business day
  • NDA in place before any disclosure
  • Scoped proposal, not a generic quote