UI/UX Design
Design delivered as a system, not a set of screens.
Research grounded in what users actually do, handed over as documented tokens, components, and states — so the build implements the design rather than reinterpreting it.
The problem we solve
What actually goes wrong.
Most design handovers lose information. A developer opens a file, finds the desktop happy path, and has to invent the empty state, the error state, the loading state, and every breakpoint in between. Those invented decisions are what users spend most of their time looking at.
The second failure is research theatre — a survey and a competitor teardown presented as insight. Neither tells you what people do when the flow does not go as planned, which is where products are actually judged.
Both produce the same result: a build that drifts from the design, and a design nobody can point to as the source of truth six months later.
What's included
Activity, deliverable, and how long it takes.
| Activity | Deliverable | Typical duration |
|---|---|---|
| Discovery research | User interviews, task analysis, and a findings document with evidence attached | 2–3 weeks |
| Information architecture | Navigation model, task flows, and the routes between them | 1–2 weeks |
| Wireframes | Low-fidelity structure for every screen, reviewed before visual design starts | 1–2 weeks |
| Design system | Tokens, components, and every state — default, hover, focus, loading, empty, error | 2–4 weeks |
| Prototypes | Clickable flows for the journeys that matter most | 1–2 weeks |
| Developer handoff | Specifications, accessibility notes, and a walkthrough with the build team | 1 week |
How we deliver it
Research method and design-system handoff quality.
- 01
Research what people do, not what they say
Task-based interviews where we watch someone attempt real work. Stated preference and observed behaviour diverge constantly, and only one of them predicts adoption.
- 02
Settle structure before surface
Wireframes get reviewed and agreed before any visual design. Arguing about navigation while looking at finished screens wastes everyone’s time and usually loses the argument to aesthetics.
- 03
Design every state, not the happy path
Empty, loading, partial, error, and permission-denied are specified for each component. If we do not design them, a developer will improvise them under time pressure.
- 04
Build accessibility into the system
Contrast checked at token level, focus states designed rather than defaulted, and keyboard paths described. Doing it in the system is what makes AA affordable downstream.
- 05
Hand over in person
A walkthrough with the engineers who will build it, plus written specs. Handover is a conversation; a file link on its own is not one.
Technology & tooling
What we build this with.
- Design
- Figma
- Design tokens
- Auto-layout component libraries
- Documentation
- Storybook
- Written interaction specs
- Verification
- Contrast checking
- Keyboard path review
- Usability testing
- Handoff
- Token export
- Component specifications
- Accessibility annotations
Typical engagement
What this usually looks like.
- Team shape
- A designer with research capability, plus engineering review throughout — composition agreed per engagement.
- Duration
- Typically six to twelve weeks for a full system, shorter for a focused flow.
- Engagement models that suit it
- Fixed-Scope Project
- Dedicated Team / Pod
Questions we get asked
Answered properly, not deflected.
Can you design without building?
Yes. Design-only engagements are common and the handover is built for a team that is not us. If anything in the system would be expensive for your developers to implement, we would rather find that out during design.
What does the design system actually include?
Colour, type, spacing and radius tokens; components with every state specified; layout rules across breakpoints; and accessibility annotations. Delivered in Figma with written specifications, not a screenshot in a slide deck.
How much research is enough?
Five to eight task-based interviews per user group surfaces most of what matters. We would rather run a small number properly than a large survey that confirms what someone already believed.
Do you redesign existing products?
Yes, and we start by finding out where people currently struggle rather than assuming the problem is visual. Sometimes the answer is a smaller change than a redesign, and we will say so.
Will the build actually match the design?
That is what the system is for. Tokens and specified states remove the guesswork, and design review is part of the definition of done when we build it too.
Other capabilities
The rest of what Laxora builds.
Have a ui/ux design requirement?
Tell us what you are trying to achieve and what constraints you are working under. We will come back within one business day with an honest view of scope and approach.
- First response within one business day
- NDA in place before any disclosure
- Scoped proposal, not a generic quote
